






Creature Maquette Process
A simplified version of the creative process for putting together a creature maquette.
Preproduction Reel
A quick-and-dirty run-through of the things I worked on this semester that contributed to Space Whales!
Unreal Engine Tests #2
Blueprint tests from Intro cut scene, triggered cinematic, cloth, imported third person character, and randomised wind.

Unreal Engine Tests #1
Getting more familiar with blueprints with this simple gem hunt game: randomised spawning, spawn areas, looping animations, sound effects, parsing info from outside data tables, printing messages, etc.

Main Character Concept Sculpt
My team has since changed a few things about the design, but sculpting the first pass helped us nail down what we envision the final character to look like.
Environment Draw Overs
These are draw-overs of our Unreal Engine level block-out to help visualise how the environment and lighting will look.